What's the Best House to Own in Skyrim

Contents

  • 1 City Houses
    • 1.1 Breezehome
    • 1.2 Honeyside
    • 1.3 Vlindrel Hall
    • 1.4 Hjerim
    • 1.5 Proudspire Estate
  • two Hearthfire HousesHF
    • 2.1 Heljarchen Hall
    • 2.2 Lakeview Manor
    • 2.3 Windstad Manor
  • 3 Dragonborn HousesDB
    • 3.1 Severin Manor
  • iv Creation Club HousesCC
    • iv.ane Bloodchill CavernCC
    • four.ii Expressionless Human being's DreadCC
    • 4.iii Gallows HallCC
    • 4.4 Goldenhills PlantationCC
    • iv.5 HendraheimCC
    • 4.six MyrwatchCC
    • 4.7 NchuanthumzCC
    • iv.8 Shadowfoot SanctumCC
    • four.ix Tundra HomesteadCC
  • 5 Faction Residences
  • 6 Spouse Houses
  • vii Free Shacks
  • viii Other Shelters
  • 9 Achievements
  • x Bugs

Houses in Skyrim are buildings in which you may sleep and safely store items in non-respawning containers. Several major cities accept houses available for buy of varying size, quality, and cost. There is no limit to how many homes you lot may own, only a limit on how many houses are available. If y'all get married, you have the option of having your spouse move in with yous.

Sleeping in your house provides the Well Rested bonus, a 10% boost to skill increases for 8 hours. Sleeping in your business firm with your spouse provides the Lover's Comfort bonus, a 15% boost to skill increases for viii hours. Information technology also rejuvenates your Health and Magicka. You volition non gain any rested bonus if you have the Beast Blood result from becoming a werewolf or accept the Lover Stone activated.

Urban center Houses [edit]

Location Name Housecarl Cost (no upgrades) Full Upgrade Cost Total Cost Bookshelves Shield Plaques Weapon Plaques Brandish Cases Mannequins Weapon Racks Storage Spaces Features
Whiterun Breezehome Lydia v,000 1,550 to 1,800 6,550 to 6,800 four 1 2 0 0 1 (ii slots) 18 Alchemy Lab
Riften Honeyside Iona five,000 to 8,000 3,850 to four,300 viii,850 to 12,300 4 1 4 0 2 ane (4 slots) 12 Alchemy Lab
Arcane Enchanter
Tanning Rack
Markarth Vlindrel Hall Argis eight,000 iii,900 to 4,200 xi,900 to 12,200 ix 3 2 4 1 two (2 slots) 28 Alchemy Lab
Arcane Enchanter
Windhelm Hjerim Calder viii,000 to 12,000 9,000 to x,250 17,000 to 22,250 12 2 7 7 three ane (5 slots) 29 Alchemy Lab
Cabalistic Enchanter
Solitude Proudspire Manor Jordis 25,000 11,000 to 14,000 36,000 to 39,000 10 ii two 0 2 two (5 slots and 2 slots) 15 Abracadabra Lab
Arcane Enchanter

Steward will take the player's full gilded amount at the fourth dimension of purchase, within the minimum and maximum price range.

Breezehome [edit]

Breezehome, in Whiterun

Located in Whiterun, right next to Warmaiden's and most the chief gate, is Breezehome. The house has two stories, but is very small-scale. Still, Breezehome is the cheapest of all purchasable houses in the game and makes for an first-class starter home. The dwelling house'due south proximity to a blacksmith is very convenient for players who demand Smithing civilities nearby. Information technology features more storage infinite than Honeyside and Proudspire Estate, but doesn't have any mannequins. The house can be upgraded with an alchemy lab, but it is the simply firm that cannot contain an arcane enchanter.
Breezehome
Dwelling and upgrades
Purchased From
Proventus Avenicci or Brill Cost to Purchase Home OBValueIcon small.png 5,000 Housecarl Lydia
Total Cost of All Upgrades OBValueIcon small.png 1,550HF to one,800
Upgrades
Alchemy laboratory ‡ Bedroom effects Dining room decorations Kitchen Furnishings Living room effects Loft decorations Child'south Chamber HF Housecarl'due south Quarters
ID earlier: (000e4ef9 )
ID afterward: (000e4ec8 )
ID earlier: (000e4ecb )
ID after: (000c6e3a )
ID earlier: (000e4ef1 )
ID after: (000e4ec9 )
ID before: (000e4ee3 )
ID after: (000c6e3c )
ID afterwards: (000c6e3b ) ID before: (000e4efb )
ID after: (000c6e39 )
ID earlier: (000e4ef9 ), (000e4ec8 )
ID after: ( xx 004274 )
ID before: (000e4f0a )
ID afterwards: (000e4eca )
500 gold 300 gold 250 aureate 300 gold 250 gilt 200 golden 250 gold Become Thane of Whiterun

An internal wall and double doors are added
1 Alchemy Lab
1 Apothecary'south Satchel
i Bookcase (two Shelves)
2 Chairs
1 Chest %
ane Table
three Wall decorations
1 Rug

An internal wall and double doors are added
2 Chairs
1 Dresser
3 Terminate Tables (one of which is placed in the loft area)
1 Table
1 Shield Plaque, with 2 crossed iron greatswords and an fe shield
2 Wall decorations
two Rugs

Upgrades the long wooden table to a better quality one
i Usable Butt *
1 Chair
one Cupboard
2 Wall Shelves
1 Carpeting

ii Chairs
1 Cooking Pot
1 Set of Shelves
1 Table
three Wall decorations 1 Carpet

Harvestable plants:
three Elves Ear
3 Garlic

Harvestable fish:
2 Salmon

i Bookcase (2 Shelves)
two Chairs
1 Closet
3 Wall Shelves
2 Tables
1 Weapon Plaque
1 Weapon Rack (2 slots)
1 Rug

2 Chairs
ane Closet
ane Table
1 Weapon Plaque
4 Wall decorations
1 Rug

two Children's Beds
2 Chests %
1 Wall Shelf
1 Children's practice Dummy
iv Wall Decorations
1 Rug

An internal wall and double doors are added
1 Endemic Single Bed
1 Dresser
1 End Tabular array
1 Rug

Kid'south Bedroom merely available if Hearthfire is installed. Choosing this upgrade will supervene upon the Alchemy Laboratory.

Honeyside [edit]

Honeyside, in Riften

Honeyside is a ii-story house located in the northwest corner of Riften. The house is small, but slightly larger than Breezehome. 1 unique characteristic is that information technology has admission from both within the city, and from a dock outside the urban center walls. This makes Honeyside a useful habitation for players who wish to avoid loading screens or players who are vampires every bit the house can be entered without alluring any attention or even venturing into the metropolis. Another unique characteristic of Honeyside is that it tin can exist upgraded to have a large garden, with many harvestable plants. Coupled with the home'southward close proximity to Elgrim's Elixirs, this makes Honeyside an particularly useful house for alchemists. Still, the house has the least amount of storage of any of the properties. The firm can exist upgraded to characteristic an abracadabra lab, arcane enchanter and a tanning rack.
Honeyside
Home and Upgrades
purchased from
Anuriel or Hemming Black-Briar Price to purchase domicile OBValueIcon small.png 5,000 to 8,000 Housecarl Iona
Full cost of all upgrades OBValueIcon small.png iii,850HF to iv,300
Upgrades
Sleeping accommodation Kitchen Alchemy Laboratory Enchanting Area Garden Porch Child'southward Bedroom HF Housecarl's Quarters
ID: (000c7f18 ) ID: (000c7f19 ) ID: (000c7f1b ) ID: (000c7f1c ) ID: (000c7f1d ) ID: (000c7f1e ) ID: ( 20 004255 ) ID: (000c7f1a )

600 gilded

500 gold

1000 gold

m golden

800 gold

400 gold

550 gold

Become Thane of the Rift

1 Bed
two Chairs
1 Wardrobe
1 Breast
1 Tabular array
3 End Tables
1 Bookshelf
1 Wall Shelf
iii Rugs
2 Plain Banners
1 Weapon Plaque, with Fe Sword
1 Mounted Comport Head
i Mounted Mudcrab
1 Mounted Goat Caput

three Chairs
two Tables
i Cooking Pot
1 Cupboard with shelving
1 Fix of Shelves
1 Shield Plaque, with 2 crossed Iron Greatswords and an Atomic number 26 Shield
1 Plain Banner
i Mounted Elk Head
one Elk Skull and Antlers

Harvestable plants:
2 Garlic
2 Stale Frost Mirriam
1 Dried Elves Ear

Harvestable fish:
3 Salmon

Harvestable animals:
one Pheasant
1 Rabbit

1 Abracadabra Lab
1 Bookshelf
2 Sets of Shelves
1 Table
1 Wall Shelf
1 Planter with Tundra Cotton fiber
3 Rugs

1 Arcane Enchanter
1 Weapon rack (4 slots)
3 Weapon plaques
2 Mannequins
i Table
1 Wall Shelf
two Plain Banners
2 Rugs

2 Chickens
ane Wheelbarrow

Harvestable plants:
7 Tater
4 Leek
three Cabbage
two Gourd
2 Spiky Grass
ane Deathbell
one Dragon's Tongue
two Nightshade
two Snowberries
2 Blue Mount Bloom
two Regal Mountain Flower
ane Red Mountain Flower
ane Lavander
2 Tundra Cotton
2 Jazbay Grapes

1 Tanning Rack
1 Angling Supplies‡‡ CC
i Fishing Boat
2 Angling RodsCC
two Rugs
ii Chairs
ane Table
2 Fish Barrels

Harvestable fish:
8 Salmon

2 Children's Beds
ane Sideboard
1 Chair
one Table
ii Corner Shelves
1 Chest
2 Children'south Practise Dummies
one Wash Basin
ane Wardrobe
ane Prepare of Mounted Elk Antlers
3 Plain Banners
3 Rugs

i Owned Bed
1 Wardrobe
1 Dresser
1 End Tabular array
1 Chair
1 Table
1 Wall Shelf
2 Rugs

See Bugs.

Kid'southward Chamber only bachelor if Hearthfire is installed. Choosing this upgrade volition replace the enchanting laboratory. Y'all can switch dorsum and along between the Enchanting Laboratory and Children's Chamber at volition.

‡‡Fish from Temperate Lakes tin be defenseless here

Vlindrel Hall [edit]

Vlindrel Hall, in Markarth

Vlindrel Hall is located high in a higher place Markarth, in the northeast corner of the urban center. The house is spacious and, like the residue of the urban center, features Dwemer architecture. Information technology can be upgraded to comprise harvestable plants, display cases, three weapon racks, one mannequin, an abracadabra lab, and an arcane enchanter. It has the largest amount of bookshelf space of whatever purchasable home, which is slap-up for displaying your collection of books.

Vlindrel Hall
Home and Upgrades
purchased from
Raerek or Reburrus Quintilius Price to buy dwelling OBValueIcon small.png 8,000 Housecarl Argis the Bulwark
Total cost of all upgrades OBValueIcon small.png 3,900HF to iv,200
Upgrades
Bedroom furnishings Living room furnishings Abracadabra laboratory Enchanting laboratory Foyer Kid'south Chamber HF Housecarl's Quarters
ID: (000e2d52 ) ID: (000e2d53 ) ID: (000e2d55 ) ID: (000e2d56 ) ID: (000e2d57 ) ID: ( twenty 004206 ) ID: (000e2d54 )
800 gold 900 gold 1000 golden grand gilded 500 aureate 700 golden Get Thane of the Reach

i Double Bed
1 Chest
iv Cupboards
two Wardrobes
2 Corner Shelf stands (2 shelves)
1 Shield plaque
three Dagger Rack Display cases
1 Table
4 Chairs
1 Dresser
1 Wall Shelf
eight Rugs

9 Chairs
3 Tables
1 End Table
1 Dresser
1 Cupboard
3 Bookshelves (3 shelves
property 18 books each)
2 Shelf stands (3 shelves)
ane Dagger Rack Display case
viii Rugs

i Alchemy Lab
ii Wall Shelves
1 Chair
ane Stool
1 Carpet
2 Barrels

Harvestable plants:
1 Garlic Braid
2 Dried Frost Mirriam
2 Stale Elves Ear

Harvestable animals:
1 Pheasant
2 Rabbits

1 Arcane Enchanter
ii Weapon plaques
1 Wall Shelf
2 Shelf stands (iii shelves)
2 Weapon racks (two slots)
two Shield plaques
i Mannequin
1 Carpeting

2 Rugs

Harvestable plants:
2 Gourd
1 Red Mountain Flower
1 Lavender
i Snowberries
2 Jazbay Grapes

2 Child's Single Beds
one Kid'south Chest
one Tall Wardrobe
1 End Table
i Child'southward Practice Dummy
1 Small Sideboard
1 Carpeting

1 Bed
1 Table
1 Chair
1 Dresser
1 Cupboard (2 shelves)
three Rugs

The Child's Chamber is simply available if Hearthfire is installed. Choosing this upgrade volition supervene upon the Abracadabra Lab and is repeatably reversible.

Hjerim [edit]

Hjerim, in Windhelm

In its most basic land, Hjerim in Windhelm features little more than a wardrobe, bed, and a chest. However the upgrades available for Hjerim brand it arguably one of the well-nigh desirable houses in the game, featuring the largest amount of storage space, a big armory with several display cases, plaques and mannequins, and a large corporeality of bookshelf space. Hjerim also features a underground chamber, which tin exist turned into an Alchemy and Enchanting room. You lot must complete Claret on the Water ice earlier you lot tin decorate Hjerim.

Hjerim
Home and Upgrades
purchased from
Jorleif Toll to purchase habitation OBValueIcon small.png 8,000 to 12,000 Housecarl Calder
Full cost of all upgrades OBValueIcon small.png 9,000 to x,250HF
Upgrades
Bedroom furnishings Kitchen furnishings Living room Alchemy laboratory Enchanting laboratory Armory Make clean upwards that murderer'due south mess Child's Bedroom†† HF Housecarl's Quarters
ID: (000df48f ) ID: (000df48d ) ID: (000df48e ) ID: (000df491 ) ID: (000df490 ) ID: (000df493 ) ID: (000df495 ), (000df492 ) ID: ( xx 0041cc ) ID: (000df496 )

thousand gold

yard gold

1500 gilded

1500 gold

1500 gold

2000 gold

500 gold

1250 gold

Get Thane of Eastmarch

i Bed
2 Chairs
one Table
2 Wardrobes
1 Chest
ii End Tables
1 Bookshelf (4 shelves property 11 books each)
1 Shelf stand (ii shelves)
one Shelf stand up (four shelves)
2 Display cases
ane Shield plaque

2 Chairs
2 Tables
i Cooking Pot
two Shelves
1 Bookshelf (2 shelves property 11 books each)
ii Shelf stands (4 shelves)
1 Shelf stand (ii shelves)

Harvestable plants:
1 Garlic Braid
ii Dried Frost Mirriam
2 Stale Elves Ear

Harvestable animals:
2 Pheasant
2 Rabbit

i Bookshelf (2 shelves holding 11 books each)
ii Wardrobes
3 Tables
2 Chairs
1 Barrel
ii Benches
3 Shelf stands (three shelves)

i Alchemy Lab
one Shelf stand (3 shelves)

1 Arcane Enchanter
3 Weapon plaques
1 Bookshelf (2 shelves holding 11 books each)
2 Shelf stands (four shelves)

five Display cases
3 Mannequins
1 Weapon rack (5 slots)
4 Weapon plaques
1 Shield plaque

Removes bones, blood stains, a chest and sacrificial altar from the business firm.

2 Beds
1 Chest
1 End Table
1 Closet (2 shelves)
1 Training Dummy
1 Rug

1 Bed
1 Dresser
1 Wardrobe
1 Chair
1 Table
1 Rug

8,000 gilt minimum to purchase. However the steward will take your total gold amount at the time of purchase, upwardly to 12,000.

Bones and claret stains will remain, regardless of upgrades, until this is purchased. Purchasing the living room upgrade beforehand will remove this option for buy (see Hjerim bugs).

††Child's Sleeping room only available if Hearthfire is installed. Choosing this upgrade will create a new room in the hall outside of the hidden enchanting/alchemy room, making the archway to the hidden room inside the children's room.

Proudspire Manor [edit]

Proudspire Manor, in Solitude

Adjacent to the Bards College in Confinement stands Proudspire Manor. Featuring three stories, it is past far the about expensive house in the game. The closest fast travel bespeak is not Solitude itself but the Blue Palace. Despite its mammoth cost and grand design, the house is in many means inferior to the other houses, featuring little storage space and no display cases. Still, information technology is situated close to merchants and other of import buildings in Confinement, and too comes with its own safe. There is an unusual gem in the Bedroom.

Proudspire Estate
Home and Upgrades
purchased from
Falk Firebeard Cost to buy abode OBValueIcon small.png 25,000 Housecarl Jordis the Sword-Maiden
Full cost of all upgrades OBValueIcon small.png xi,000 to 14,000HF
Upgrades
Bedroom effects Kitchen furnishings Living room Alchemy station Enchanting station Patio effects Kid'south Bedroom HF Housecarl'southward Quarters
ID: (000e25d5 ) ID: (000e25d1 ) ID: (000e25d0 ), (000e25d7 ) ID: (000e25d3 ) ID: (000e25d2 ) ID: (000e25cf ) ID: ( xx 004189 ) ID: (000e25d4 )
2000 gold 1500 gold 2000 gold 2500 gold 2500 gilded 500 gold 3000 gilded Get Thane of Haafingar

2 Wardrobes
1 Weapon Rack (2 slots)
1 End Table
1 Bed
1 Chest
1 Safe
1 Bookshelf (ii shelves holding eleven books each)
1 Chair

1 Cupboard
1 Bookshelf (2 shelves holding 11 books each)
i Cooking Pot (and fire)
4 Chairs

1 Shelf (storage)
one Closet
ii Chairs
i Demote

Upstairs:
iv Chairs
1 Cupboard
ane Bookshelf (two shelves belongings 11 books each)
ii Shelves (storage)

Alchemy lab
Bookshelf (2 shelves holding 11 books each)
3 shelving units (1 with iii shelves, two with 4)
Small round tabular array
Firepit
Ingredient rack
Wall-mounted shelf
2 rugs

Cabalistic Enchanter
2 Weapons Plaques
2 Shield Plaques
two Mannequins
Bookshelf (2 shelves holding 11 books each)
Wall mounted shelf (with ii Soul Gem holders)
Complimentary continuing Soul Gem holder

ii Chairs
Potted Plant

ii Beds
3 Chests
1 Map (1 Red Flag)
ane Wardrobe
ane Sideboard
2 Side tables
1 Table
i Bench
one Preparation Dummy
1 Shelf
2 Rugs

Child's Chamber only bachelor if Hearthfire is installed. Choosing this upgrade will create a new room next to the master bedroom.

Hearthfire HousesHF [edit]

With the Hearthfire add-on, it is possible to construct and furnish your very own house. Three unique plots of land are bachelor to build a house on throughout Skyrim, and the rooms of each house may be customized, with the houses potentially becoming larger than any of the metropolis houses. Unique to the Hearthfire homes is that personal stewards may be recruited to serve each property, acquiring boosted staff and furnishing the homes. Bards and private carriage drivers can also be hired. The purchase of land for the Hearthfire houses does not add to the "Houses Owned" number in the game statistics.

Heljarchen Hall [edit]

Heljarchen Hall, in The Stake, with the sleeping accommodation and kitchen wings

The state for Heljarchen Hall lies due north of Loreius Subcontract and west of Blizzard Rest. The land can be purchased from the Jarl of Dawnstar who resides in The White Hall. A unique aspect of this holding is that y'all have the option of amalgam a grain mill, allowing wheat to be converted into flour.

Heljarchen Hall
Land purchased from Jarl Skald or Jarl Brina Merilis Price to purchase land OBValueIcon small.png 5,000 Housecarl Gregor

Lakeview Estate [edit]

Lakeview Manor, in Falkreath Hold, with the bedroom, storage room, and armory wings

South of Lake Ilinalta, between Falkreath and Riverwood lies the plot for Lakeview Manor. The country tin can exist purchased from the steward at the Jarl's Longhouse in Falkreath. A unique aspect of this belongings is that yous accept the pick of amalgam an apiary, from which honeycombs and bees can be harvested.

Lakeview Estate
Land purchased from Nenya or Tekla Price to purchase country OBValueIcon small.png five,000 Housecarl Rayya

Windstad Estate [edit]

Windstad Manor, in Hjaalmarch, with the enchanter's tower, abracadabra laboratory, and library wings

The potential location for Windstad Manor is betwixt the Abandoned Shack and Loftier Gate Ruins. The land can be purchased from the steward at Highmoon Hall in Morthal. A unique aspect of Windstad Estate is that a fish hatchery can exist built to the north of the property, allowing you lot to breed and harvest varieties of fish.

Windstad Manor
Land purchased from Aslfur or Pactur Price to purchase land OBValueIcon small.png five,000 Housecarl Valdimar

Dragonborn HousesDB [edit]

Severin Estate [edit]

Severin Manor, in Raven Rock

Severin Estate is located in Raven Rock, on Solstheim. Initially it is occupied by Mirri, Tilisu, and Vendil Severin. It tin can be later awarded to you by Councilor Morvayn as a quest reward for Served Cold. Severin Estate features a number of differences from other houses in the game; it is not possible for a spouse or adopted children to live here, information technology does not have a housecarl, and it does non have whatsoever available upgrades. Withal, Severin Estate does come consummate with fully stocked enchanting, alchemy and armory areas. The house likewise boasts plentiful storage, also as weapon plaques, brandish cases and mannequins.

Creation Club HousesCC [edit]

Bloodchill CavernCC [edit]

Dead Human's DreadCC [edit]

Gallows HallCC [edit]

Goldenhills PlantationCC [edit]

Goldenhills Plantation

Goldenhills Plantation is added by the Farming Creation. Information technology is an abandoned farmstead plant to the east of Rorikstead. It can be earned by completing the related quest. A unique characteristic of Goldenhills Plantation is that information technology can exist expanded to abound crops and enhance livestock.

Goldenhills Plantation
Upgrades
purchased from
Personal Steward Price to purchase home OBValueIcon small.png 0
Total toll of all upgrades OBValueIcon small.png 4,000 to 4,250
Upgrades
Kitchen furnishings Dining area Alchemy and enchanting lab Loft Main Bedroom Kid's Bedroom Library and display room
ID: ( Iron xxx 934 ) ID: ( FE xxx 933 ) ID: ( Atomic number 26 xxx 932 ) ID: ( Fe xxx 931 ) ID: ( Fe xxx 930 ) ID: ( FE thirty 945 ) ID: ( FE thirty 94A )
750 gold 500 gold 1000 gilded 500 gold 750 gilded 500 gold 750 gold

(?)

(?)

(?)

(?)

(?)

(?)

(?)

Livestock
Moo-cow Goats Chickens
300 gold 200 aureate 100 gold

The Child's Bedroom and the Library/Display Room are exclusive, as they occupy the same room. You tin switch from the Library/Display Room to the Child's Bedroom for 500 golden. Even so, in one case selected, y'all cannot alter the Child's Bedroom to the Library/Display Room.

HendraheimCC [edit]

MyrwatchCC [edit]

NchuanthumzCC [edit]

Shadowfoot SanctumCC [edit]

Shadowfoot Sanctum

Shadowfoot Sanctum is added by the Shadowfoot Sanctum Cosmos. It is a small secret thespian domicile found in the Ratway below Riften. It can be purchased from Vekel the Man for 7,500 gold. Information technology comes fully furnished and has extensive storage facilities, shrines to several Divines, too as many different crafting stations: a smelter, anvil, grindstone, tanning rack, workbench, alchemy lab, cabalistic enchanter, cooking pot, and oven. Your spouse and adopted children tin besides be moved into the property.

Shadowfoot Sanctum
Home purchased from Vekel the Man Price to purchase Habitation OBValueIcon small.png vii,500

Tundra HomesteadCC [edit]

Tundra Homestead outside Whiterun

Tundra Homestead is added past the Tundra Homestead Creation. Information technology is a small cottage establish just due east of Whiterun and tin can be purchased from the urban center steward for vii,500 gold. It comes fully furnished and has extensive storage facilities in the basement, shrines to several Divines, besides as many different crafting stations: a smelter, anvil, grindstone, tanning rack, workbench, alchemy lab, arcane enchanter, cooking pot, and a blistering surface. Your spouse and adopted children can also be moved into the property.

Tundra Homestead
Home purchased from Proventus Avenicci or Brill Price to purchase Home OBValueIcon small.png 7,500

Faction Residences [edit]

Joining a faction will usually confer the benefit of assuasive utilize of their facilities, and many will offer a identify to sleep and store items. Rising through the ranks of some factions volition result in additional or improved lodgings, and becoming leader of the faction will bestow full command of their headquarters.

Faction Residence Location Details
Blades Heaven Haven Temple The Reach Temple available upon completing Alduin's Wall, during the principal quest. Not available if you side against the Blades over the Paarthurnax effect.
College of Winterhold Hall of Attainment Winterhold Room available upon completing Kickoff Lessons, to bring together the College of Winterhold.
Curvation-Mage's Quarters Quarters bachelor upon completing The Heart of Magnus, and condign Arch-Mage.
Companions Jorrvaskr Living Quarters Whiterun Bed available upon completing Have Up Arms, to bring together the Companions.
Harbingers Room Room available upon completing Glory of the Dead, and condign Harbinger
Dark Alliance Nighttime Brotherhood Sanctuary Falkreath Hold Bed available subsequently completing Sanctuary for the Dark Alliance or completing Destroy the Nighttime Brotherhood!
Dawnstar Sanctuary Dawnstar Sanctuary available after completing Hail Sithis! and becoming Listener. Sanctuary can exist upgraded during Where You Hang Your Enemy's Caput...
Thieves Guild The Ragged Flagon Cistern Riften Bed and breast available upon completing Taking Care of Business organisation, to join the Thieves Guild. Furniture upgraded later on becoming Guildmaster.
Nightingale Hall The Rift Hall available upon completing Darkness Returns, and joining the Nightingales.
DawnguardDG Fort DawnguardDG Fort available later on Bloodline if you reject Lord Harkon's gift, and side with the Dawnguard.
Volkihar Vampire ClanDG Volkihar Go onDG Haafingar Keep available afterward Bloodline if y'all accept Lord Harkon's gift, and side with the Volkihar vampire association.

Spouse Houses [edit]

In addition, if you become married, certain NPC spouses take homes you can live, slumber and store items in. Please run into the Marriage page for more details.

Complimentary Shacks [edit]

In that location are several empty shacks around Skyrim, many of which contain a bed and at least 1 non-respawning container, making them useful as a domicile until you are able to purchase one:

  • Alchemist'south Shack, near Ivarstead, has an end tabular array that is safe for storage. It also has the benefit of an alchemy lab.
  • Meeko'southward Shack, west-northwest of Morthal, has an end table that is safety for storage. The barrel and shelves respawn, all the same, regularly filling the house with junk.
  • Riverside Shack, southwest of Windhelm along the White River, has i safe wardrobe and a bed.
  • Abased Shack, due east of Solitude, will remain attainable after you consummate either of its associated quests. It contains an unowned bed, merely no rubber containers.
  • Traitor'due south Post, east of Windhelm, has two wardrobes and a closet that you lot can store items in. The chest there respawns along with the bandits.
  • Lund's Hut, northward-northwest of Rorikstead, is a farm house with a non-performance bed. Merely the chest and end table are safe containers.
  • Anise'south Cabin, southwest of Riverwood, can become a good early on-game base of operations, although information technology is initially occupied. See the article for details.

Other Shelters [edit]

These backdrop generally possess safe containers that exercise not respawn, making them just as keen as a normal house until you have enough money to purchase a belongings.

  • Abandoned House: The Abandoned House in Markarth can exist lived in afterwards killing the Vigilant in The House of Horrors, every bit it is fix to never respawn, and therefore none of the containers automatically reset. There is a usable bed and 62 containers within the house.
  • Cracked Tusk Proceed: Every container in the Keep is safe, and one time the bandits are killed, they never respawn.
  • Drelas' Cottage is a business firm with both an abracadabra station and an cabalistic enchanter equally soon as the hostile owner Drelas himself is dealt with. However the location is far from most other facilities. It is also rather shut to a dragon lair, and followers volition refuse to collaborate, the only exceptions being Cicero and Serana.
  • Helgen Inn: The ruined inn in Helgen features a wardrobe and an terminate table that tin be used for storage, neither of which resets. The inn also features a perfectly preserved and functional bed. This makes for a very useful shelter at the beginning of the game, although the fort volition spawn bandits if not visited for some time.
  • Inns: While most inns do not provide any safety storage, their beds generally give the Well Rested bonus, same as an owned firm, and if the innkeeper is befriended, then most inns take a bed that can be slept in for free.
    • Sleeping Giant Inn: This inn is of special note, due to the alchemy lab, cabalistic enchanter, and two safe chests in the undercover Blades room, which make this an excellent actor habitation after you lot accept gained access to it during A Blade in the Dark.

Achievements [edit]

  • SR-achievement-Citizen.png Citizen (10 points/Bronze) — Buy a house

Bugs [edit]

  • Items placed manually throughout houses may have their location reset the adjacent time you enter, generally being establish where they were dropped from your inventory. If yous want them to remain where you put them, there are several ways to brand the game call back their verbal placement. Ane workaround would be to drib items off your inventory you want to decorate your house with, then step outside your house, and reenter. Upon entering your firm, every particular you dropped will exist safe to motion, equally their location will save.
  • The weapon racks and bookshelves in Breezehome, Hjerim, Vlindrel Hall, and Proudspire Estate may not work.
    • This issues is stock-still by version 1.four of the Official Skyrim Patch.
  • Items placed on weapon racks may become inaccessible, fall out, not display properly, or otherwise glitch.
    • PC Only This bug is fixed past version two.0.four of the Unofficial Skyrim Patch.
  • Placing items on mannequins may make that part of the mannequin become invisible.
    • This bug is stock-still by version one.4 of the Official Skyrim Patch.
  • Mannequins may besides "move" around the business firm.
    • PC Only This bug is fixed by version ane.2.iv of the Unofficial Skyrim Patch.
    • Giving or taking things from the mannequin will reset information technology to its normal position.
  • Mannequins may come to life, animating like an idle NPC.
  • Armor removed from a mannequin may end up duplicated back onto information technology. Encounter Glitches.
    • PC Only This problems is fixed by version 1.2.4 of the Unofficial Skyrim Patch.
  • Mannequins in Severin Manor DB may supervene upon enchanted wearable with united nations-enchanted versions after exiting the cell. ?
  • When purchasing upgrades for the houses, the alchemy lab upgrade choice volition not disappear and volition non be included in the house; the dialogue will remain indefinitely and will go along to exist available for purchase.
    • PC Only This bug is stock-still past version 1.0 of the Unofficial Dawnguard Patch.
  • With Hearthfire installed, interior house zones (in particular, the child's bedroom) may have large gaps between textures, and inbound these gaps may cause yous to fall exterior the playable area and respawn in a random firm wing.
    • Leaving and reentering the business firm will fix this.

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Source: https://en.uesp.net/wiki/Skyrim:Houses

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